<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Gaming — The Latent Daily</title><description>AI in game development and play.</description><link>https://thelatentdaily.com/</link><language>en-us</language><atom:link href="https://thelatentdaily.com/rss/gaming.xml" rel="self" type="application/rss+xml"/><item><title>DQN explained: the paper that taught an AI to play Atari from pixels</title><link>https://thelatentdaily.com/research/dqn-playing-atari-deep-reinforcement-learning-explained/</link><guid isPermaLink="true">https://thelatentdaily.com/research/dqn-playing-atari-deep-reinforcement-learning-explained/</guid><description>DeepMind&apos;s deep Q-network learned dozens of Atari games from raw screen pixels and scores alone. How Q-learning, experience replay and target networks made it work.</description><pubDate>Sun, 18 Oct 2026 05:14:00 GMT</pubDate><category>Reinforcement Learning</category><category>research</category><category>reinforcement-learning</category><category>dqn</category><category>deepmind</category><author>dario_admin@resolvia-crm.tech</author></item><item><title>How AI is changing video games: development, NPCs and players</title><link>https://thelatentdaily.com/articles/how-ai-is-changing-video-games/</link><guid isPermaLink="true">https://thelatentdaily.com/articles/how-ai-is-changing-video-games/</guid><description>From AlphaStar to AI-powered characters and generative assets: how AI is used to play, make and personalize games, and why it is controversial with game workers.</description><pubDate>Sun, 18 Oct 2026 03:54:00 GMT</pubDate><category>Gaming</category><category>gaming</category><category>game-development</category><category>npcs</category><category>generative-ai</category><author>dario_admin@resolvia-crm.tech</author></item><item><title>AI NPCs and procedural worlds: how games are becoming generative</title><link>https://thelatentdaily.com/articles/ai-npcs-and-procedural-worlds-explained/</link><guid isPermaLink="true">https://thelatentdaily.com/articles/ai-npcs-and-procedural-worlds-explained/</guid><description>How language models power conversational game characters, how procedural generation creates worlds, and the design, cost and safety challenges studios face.</description><pubDate>Sun, 18 Oct 2026 03:53:00 GMT</pubDate><category>Gaming</category><category>gaming</category><category>npcs</category><category>procedural-generation</category><category>agents</category><author>dario_admin@resolvia-crm.tech</author></item></channel></rss>